/********************************************************************************
** Form generated from reading UI file 'mainwindow.ui'
**
** Created: Fri 9. Mar 00:39:02 2012
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_MainWindow
{
public:
    QAction *actionNew_Window;
    QAction *actionClose;
    QAction *actionReload_Device;
    QAction *actionLoad_settings;
    QAction *actionSave_settings;
    QAction *actionStart;
    QAction *actionPause;
    QAction *actionStop;
    QAction *actionPractice;
    QAction *action1_Player;
    QAction *action2_Players_2;
    QAction *actionSave_new_user;
    QAction *actionHelp;
    QWidget *centralWidget;
    QMenuBar *menuBar;
    QMenu *menuFile;
    QMenu *menuLoad_Save_profile;
    QMenu *menuGame;
    QMenu *menuPlayers_2;
    QStatusBar *statusBar;

    void setupUi(QMainWindow *MainWindow)
    {
        if (MainWindow->objectName().isEmpty())
            MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
        MainWindow->resize(640, 480);
        QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(MainWindow->sizePolicy().hasHeightForWidth());
        MainWindow->setSizePolicy(sizePolicy);
        MainWindow->setMinimumSize(QSize(640, 480));
        MainWindow->setMaximumSize(QSize(1280, 960));
        actionNew_Window = new QAction(MainWindow);
        actionNew_Window->setObjectName(QString::fromUtf8("actionNew_Window"));
        actionNew_Window->setMenuRole(QAction::QuitRole);
        actionClose = new QAction(MainWindow);
        actionClose->setObjectName(QString::fromUtf8("actionClose"));
        actionReload_Device = new QAction(MainWindow);
        actionReload_Device->setObjectName(QString::fromUtf8("actionReload_Device"));
        actionLoad_settings = new QAction(MainWindow);
        actionLoad_settings->setObjectName(QString::fromUtf8("actionLoad_settings"));
        actionSave_settings = new QAction(MainWindow);
        actionSave_settings->setObjectName(QString::fromUtf8("actionSave_settings"));
        actionStart = new QAction(MainWindow);
        actionStart->setObjectName(QString::fromUtf8("actionStart"));
        actionStart->setCheckable(false);
        actionPause = new QAction(MainWindow);
        actionPause->setObjectName(QString::fromUtf8("actionPause"));
        actionPause->setCheckable(false);
        actionPause->setSoftKeyRole(QAction::NoSoftKey);
        actionStop = new QAction(MainWindow);
        actionStop->setObjectName(QString::fromUtf8("actionStop"));
        actionPractice = new QAction(MainWindow);
        actionPractice->setObjectName(QString::fromUtf8("actionPractice"));
        action1_Player = new QAction(MainWindow);
        action1_Player->setObjectName(QString::fromUtf8("action1_Player"));
        action1_Player->setCheckable(true);
        action2_Players_2 = new QAction(MainWindow);
        action2_Players_2->setObjectName(QString::fromUtf8("action2_Players_2"));
        action2_Players_2->setCheckable(true);
        actionSave_new_user = new QAction(MainWindow);
        actionSave_new_user->setObjectName(QString::fromUtf8("actionSave_new_user"));
        actionHelp = new QAction(MainWindow);
        actionHelp->setObjectName(QString::fromUtf8("actionHelp"));
        centralWidget = new QWidget(MainWindow);
        centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
        MainWindow->setCentralWidget(centralWidget);
        menuBar = new QMenuBar(MainWindow);
        menuBar->setObjectName(QString::fromUtf8("menuBar"));
        menuBar->setGeometry(QRect(0, 0, 640, 21));
        menuFile = new QMenu(menuBar);
        menuFile->setObjectName(QString::fromUtf8("menuFile"));
        menuLoad_Save_profile = new QMenu(menuFile);
        menuLoad_Save_profile->setObjectName(QString::fromUtf8("menuLoad_Save_profile"));
        menuGame = new QMenu(menuBar);
        menuGame->setObjectName(QString::fromUtf8("menuGame"));
        menuPlayers_2 = new QMenu(menuGame);
        menuPlayers_2->setObjectName(QString::fromUtf8("menuPlayers_2"));
        MainWindow->setMenuBar(menuBar);
        statusBar = new QStatusBar(MainWindow);
        statusBar->setObjectName(QString::fromUtf8("statusBar"));
        MainWindow->setStatusBar(statusBar);

        menuBar->addAction(menuFile->menuAction());
        menuBar->addAction(menuGame->menuAction());
        menuFile->addAction(menuLoad_Save_profile->menuAction());
        menuFile->addSeparator();
        menuFile->addAction(actionNew_Window);
        menuFile->addSeparator();
        menuFile->addAction(actionReload_Device);
        menuFile->addSeparator();
        menuFile->addAction(actionClose);
        menuLoad_Save_profile->addAction(actionLoad_settings);
        menuLoad_Save_profile->addAction(actionSave_settings);
        menuLoad_Save_profile->addAction(actionSave_new_user);
        menuGame->addAction(actionStart);
        menuGame->addAction(actionPause);
        menuGame->addAction(actionStop);
        menuGame->addSeparator();
        menuGame->addAction(menuPlayers_2->menuAction());
        menuGame->addSeparator();
        menuGame->addAction(actionHelp);
        menuPlayers_2->addAction(action1_Player);
        menuPlayers_2->addAction(action2_Players_2);

        retranslateUi(MainWindow);

        QMetaObject::connectSlotsByName(MainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *MainWindow)
    {
        MainWindow->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", 0, QApplication::UnicodeUTF8));
        actionNew_Window->setText(QApplication::translate("MainWindow", "Game controls", 0, QApplication::UnicodeUTF8));
        actionClose->setText(QApplication::translate("MainWindow", "Close", 0, QApplication::UnicodeUTF8));
        actionReload_Device->setText(QApplication::translate("MainWindow", "Reload dynamometers", 0, QApplication::UnicodeUTF8));
        actionLoad_settings->setText(QApplication::translate("MainWindow", "Load settings", 0, QApplication::UnicodeUTF8));
        actionSave_settings->setText(QApplication::translate("MainWindow", "Save settings", 0, QApplication::UnicodeUTF8));
        actionStart->setText(QApplication::translate("MainWindow", "Start", 0, QApplication::UnicodeUTF8));
        actionPause->setText(QApplication::translate("MainWindow", "Pause", 0, QApplication::UnicodeUTF8));
        actionStop->setText(QApplication::translate("MainWindow", "Stop", 0, QApplication::UnicodeUTF8));
        actionPractice->setText(QApplication::translate("MainWindow", "Practice", 0, QApplication::UnicodeUTF8));
        action1_Player->setText(QApplication::translate("MainWindow", "1 Player", 0, QApplication::UnicodeUTF8));
        action2_Players_2->setText(QApplication::translate("MainWindow", "2 Players", 0, QApplication::UnicodeUTF8));
        actionSave_new_user->setText(QApplication::translate("MainWindow", "Save new user", 0, QApplication::UnicodeUTF8));
        actionHelp->setText(QApplication::translate("MainWindow", "Help", 0, QApplication::UnicodeUTF8));
        menuFile->setTitle(QApplication::translate("MainWindow", "Options", 0, QApplication::UnicodeUTF8));
        menuLoad_Save_profile->setTitle(QApplication::translate("MainWindow", "Load/Save profile", 0, QApplication::UnicodeUTF8));
        menuGame->setTitle(QApplication::translate("MainWindow", "Game", 0, QApplication::UnicodeUTF8));
        menuPlayers_2->setTitle(QApplication::translate("MainWindow", "Players", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainWindow: public Ui_MainWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINWINDOW_H
